![]() ![]() ![]() But we wanted a regular Civilization V player - our core audience that we have for that game - to be able to pick this up and run with it. We built it on top of the Civilization V engine, so we put a new renderer over the top and everything we needed to make it look spectacular and breathe new life into the series. īut the experience itself, we want that to be a completely fresh take on what this would be like in space. It’s in our DNA here at the studio just from having created it and Alien Crossfire. As Anton said before, there’s always going to be inspiration from a game like that. But I think this is going to be a completely new take, and that’s going to be evident from the first time people are playing it. Sure, but the lens through which core 4X gamers are going to view something like Beyond Earth is inexorably going to be Alpha Centauri, which had that same “What happens after the spaceship launches?” premise back in 1999.ĭS: Sure, and I agree that no matter what, there’s going to be comparisons and assumptions made that this is going to be like another Alpha Centauri. We’re not making a sequel to Alpha Centauri, but we’re making a new entry in the Civilization series in that same kind of mold, in a science fiction setting with a lot of new opportunities that we get to invent ourselves.ĭennis Shirk: We wanted to ask ourselves what would happen after the spaceship launched, if we had a completely empty canvas, and what we could do with that if we weren’t confined by history. ![]()
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